White: if (@P.y > 2) viscosity = 100, else: 150
Yolk: if (@P.y > 5) viscosity = 10000, else: 25000
Particle Seperation: 0.1
Voxel scale: 1
Neural point surface turned on
BUBBLES
For the bubbles I scattered some points onto the surface of the egg and copied spheres to them. I converted both the spheres and the egg surface to VDB and combined them to mesh them together.
I want to scale the bubbles randomly rather than uniformly. Here is what I have so far:
SMOKE
I started working on the smoke. I sourced the Pyro from a mask based on the egg and pan.
I created the material transition between the uncooked and the cooked egg. There is a ramp for Coat and Transmission.
TO DO
1. Fix collider issue with the pan
2. Randomize scaling of the bubbles
3. Yolk stretches as it falls and then bounces back to the rounded shape
4. Use thickness attribute to add material variation
5. Material transition from center of yolk spreading outward
6. Smoke